The next revision of the PND should create this "profiles" folder automatically for you. When you execute the DBGL program, the "pandora/appdata/dbgl" folder and all of its subfolders get mounted below "/mnt/utmp", which makes the error message about the missing "profiles" folder a bit confusing, since the error message is not indicating the true location of the missing folder. In order to use profiles, you have to create a "profiles" folder in: Compile with all optimization options (arm dynarec, lto.)ĭiff and addition source file (to be apply on vanilla svn sources) are here: dosbox_pandora.tgzĬhanges to the latest cvs version of OpenGlide are here: openglide_pandora.tgzĬhanges to git sources of Munt (best to compile with "-flto" and as a static lib for best optimisations) are here: munt_pandora.tgz.Fixed rendering issue for Carmaggedon in DosBOX.Added touchscreen parameters in DOSbox and DBGL.Added DOSbox-074-HW wrapper to use omapdss SDL driver (don't use with opengl).Added MT32 emulation with optimised Munt.Optimised and centered OpenGlide (don't use read or full mode, only write of none).Fixed the 1st start that was not working (was ok with beta only).glide: made some changes in glshim to speedup some texture conversions.dosbox, various many more little things.dosbox: OpenGL mode now is 4x3 most of the time.dosbox: Added "cyclesmin" to define a minium cycles (it's 200 by default in the code).dosbox: Some optims to dynarec ("inlined" the memory read/write).dosbox: added more refined S3 Trio hardware driver.dosbox: some optimisations mainly on draw code (Tramboi).dosbox: added PS/1 Sound card (jmk + ykhwong).dosbox: added Amstrad PC1512 video mode (jmk + ykhwong).dosbox: added wizpopfix, to fix poping sound for Wizardry 6 & 7 (David Walter+pickle).dosbox: added netpeek: tool that allows to create game map with third party tools like Grid Cartographer (David Walter+pickle).
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